Season: Fall, 1218 [From THE ROLLS OF DRAGON'S RISE]: Full Members: Angus of Bonisagus Lab Worker (Don) Dubius of Criamon Faerie Envoy (Woo) Marlon of Tremere Hunter (Philip) Tolas of Tremere Leader Members: Ahmed Muhammed Infidelis of Flambeau Associate Member (Scott) Arturo De Bernardi of Mercere Associate Member (John) Lysander of Jerbiton Associate Member (Chris) Malcolm of Jerbiton Associate Member (Matt) Musculus of Quaesitor Associate Member (Chris) Pumilio of Erimor Associate Member (Dave) Mundane Leaders: Manual Ship Captain (Billy) Mundanes: Andre, Silver Grog Covenant Guardian (Matt) Guiseppe, Mercury Grog Guardian of Angus Luchino, Mercury Grog Guardian of Pumilio Martin, Mercury Grog Guardian of Arturo Nickoli Story Teller (Eric) Paulo Covenant Guardian (Shannon) Pellami Fisherman (Scott) Regina Child of Arturo Samson, Silver Grog Guardian of Lysander Turelli, Golden Grog Guardian of Marlon * * * [Dramatis Personae]: Alan of Ex. Misc. Magus Antonio Peasant Gaetano of Bonisagus Seeker Nepomuchio Gaetano's Grog Ricardo Village Elder Rosina Peasant Tino Merman William of Ex. Misc. Magus * * * [From THE RISE JOURNALS OF TOLAS OF TREMERE]: For us, Sardinia is an unexplored land, full of mysteries and puzzles that none of us have considered. To a large extent, the entire island is still an enigma to us, and thus, I was not too surprised when we were faced with our first problem, in the Fall of 1218. By Fall, we had been harvesting wood for perhaps a month. The Vicious Ballerina had at the same time just begun establishing itself as a trading ship. It was when the twain came together, when I tried to move the first load of wood off of Sardinia that the problem first surfaced. I do not know if there was truly a connection between the two events, or if it was just coincidence. Manual came to me several days before the start of Fall and told of disturbing events occuring off our coast. He said that no ships were leaving the island of Sardinia because a supernatural boat, full of skeletons, was stopping them all. Even worse, all ships that had tried to attack the ghostly ship had taken terrible losses. So, our first load of wood was sitting in a house in Cagliari, waiting for the Tyrhhenian Sea to be safe once more. At the Council Meeting of Fall, 1218, we began by admitting new members. Arturo De Bernardi, a Redcap, and Ahmed Muhammed Infidelis, a Flambeau, were both welcomed to my Covenant as Associate Members. After that issue was dealt with, as well as what my thralls would do, and who would get the good labs, I brought up the matter of the ghost ship. After a bit, it was decided that Marlon, Angus, Pumilio, Lysander and Arturo would deal with the problem, along with their grogs, Manual, and Paulo. I was prepared to end the Council afterwards, since I wanted the threat to my money supplies dealt with as soon as possible. Unfortunately, there was still one more distraction. A story teller by the name of Nickoli had recently come to my Covenant, hoping to hear many new tales. He insisted upon telling a story to prove his place among us. So, he told of two Ex Miscellanea, named Alan and William, who had lived in England, and how they had squabbled over the correct place for grogs to walk. Nickoli said that they had fought for years, and eventually began to prepare for Wizard's War. William worked on his Parma Magica, while Alan enchanted a very powerful spell upon himself, so that if he died, a devastating spell of death and destruction would be released. And, eventually the Wizard's War was declared. Alan tried many times to kill William, and failed each time. Finally, in desperation, he leaped at William, killing himself as he threw his body at his adversery. And thus, Alan's final deadly spell went off. And still, William was unhurt. And so, Nickoli's story was finished. I smiled, and pointed out how it showed that we should all be friends. The whole time, I thought what an idiot Alan had been, and how sickeningly nice Nickoli's story was. However, since the story so well exemplified what my Covenant is supposed to stand for, I could do little but tell Nickoli that he was welcome at my Covenant. Finally, I was able to set the expedition off. I named Marlon the leader before they left. With any luck, he should be able to keep them moving, and to destroy the creatures that are stopping my ship from trading. * * * [From Paulo's Personal Report to Tolas of Tremere]: After we had made our final preparations, gathering our various supplies, we set off for Cagliari. I, of course, stayed near to Marlon, for he was the one that brought me to Dragon's Rise after saving me from that beast out in the wilderness. The trip to Cagliari was an uneventful one, and I shall not bore you with the details of it. In Cagliari, Lysander began to speak with his associates. He does seem to know what he is doing when he is in his own environment. Very soon, he was back with information. He told us that the skeleton ship was an ancient one, belonging to the people he called Mycenaeans. It approached all ships setting forth from Sardinia, sails billowing strongly, even when the seas were calm. Two ships had been sent to fight it, he said, and the results had been disastrous. Thus, the ships of Cagliari were all hiding in the docks, hoping that the problem would go away. So, we all boarded The Vicious Ballerina, sure that this would bring us towards the quickest confrontation with the skeletons. In a short time, Manual had the ship ready to sail. Half a day later, we found the ship which had been terrorizing the coast of Sardinia. Out of the East, we began to see a mist forming upon the sea. Suddenly, from out of that fog, an ancient ship emerged. Clearly, our prey was upon us. Angus confirmed that when he shouted that he had seen a skeleton at the helm. The next several moments were quite chaotic. As the Mycenaean ship plunged towards us, Angus tried to yell at it's inhabitants to stop, using magic to amplify his voice. At the same time, Pumilio tried to use enchantments of the air to slow the approaching vessel. Pumilio's spells were not effective, however, and as the ship continued to bear down upon us, we started to hear replies to Angus' threats. Unfortunately, they were in an ancient language, and not even Marlon could decipher them. And then, the skeletons aboard the other ship began to fire upon us. As the arrows rained down, I stood in front of Marlon, protecting him from the barrage. At the same time, I shouted to the crew men and warriors, determined to strengthen their morale, despite the air born death winging it's way towards us. As the two ships drew inexorably closer, Angus struck out several times with spells of destruction. Fully, three skeletons were reduced to dust by him within moments. Still, the rain of death continued. Every one of Manual's crew men was hit, and two of them were killed. It was surely a miracle which kept any of us warriors from being hurt. By then, the skeleton ship was upon us, and I had braced myself for the impact. But, I am a poor judge of such nautical matters. The skeleton ship was not ramming us. Rather, they were pulling themself aside the Vicious Ballerina. There was quite an impact as our two ships came together, but definitely not the ship rending collision that I had expected. I picked myself up, still standing between Marlon and the ship of the dead. I began to shout for the other warriors to prepare to fight the unnatural beasts that lay upon that other ship. But, it was not neccessary. Pumilio had been working his enchantments, and suddenly a great ring of stone appeared above the skeleton ship. It plunged down through the air, striking the skeleton ship straight through the middle. And, it continued through the entirity of the ship, down into the deep blue sea below. Within seconds, the skeleton ship was sinking. However, our troubles were not over. Some foul arcane magics of the skeleton ship had affected Guiseppe, Angus' grog. Shouting of skeletons, he attacked Martin, almost killing him. As Martin fell, Guiseppe moved next against Samson. Fortunately, I was able to draw upon my experience in leading warriors to calm him before Samson too fell. Returning my attention to the sinking skeleton ship, I saw that Manual had caught the back of it with the Vicious Ballerina's anchor. As the sinking ship drew the anchor line taunt, our ship shook and tilted for a moment. Then, Marlon began to speak of extracting magical essence from the fallen boat. I insisted upon protecting him in this matter, so Pumilio gave us both the ability to breath water. After we had climbed down to the half of the skeleton ship that Manual had hooked, Marlon began to intone magical words over the boat. Seconds later, he broke off a board from the ship, and we began to climb the anchor line once more. The whole time, I kept a careful look out for the skeletons, though it seemed that they had all been dropped far below, to the bottom of the Tyrrhenian Sea. When Marlon and I returned to the Ballerina, we learned that Angus had captured the Captain of the Skeleton Ship before the boat had sank. Through some enchantment, the skeleton captain was invisible, but still Angus was able to hold him, off the rear of the ship. Manual began to sail back towards shore as the magi tried to figure out what to do with the Captain. By the time we reached Cagliari, nothing had been accomplished. Angus had not been able to destroy the creature or to talk with it, and Marlon's schemes to make it visible had also failed. That was when Lysander retrieved Fabricatio's Wizard's Boost and when we got Dubius to help us. Fortunately, Dubius was able to speak with the Captain. He learned that the Captain had been raiding ships because he was looking for some ancient magic urns. Dubius said that ages ago, these mariners had been trying to steal those urns from an Atlantean Ship. And, they were still trying, it seemed. Such is the way of the Walking Dead, forever trying to complete that last matter, left unfinished. After Dubius tried to offer the Captain several magically created urns, he finally gave up. So, Manual set off for Catarine, for that was where Dubius said the Mycenaeans had been waiting for the Atlantean ship, an eon before. I should note that this was the point where we picked up the Mundanes we brought back to the Covenant with us. Arturo's grog, Martin had been greatly wounded, and several of Manual's crew men had been killed. So, we began to search through Cagliari for people to help fill their jobs, at least temporarily. We found a warrior named Andre to protect Arturo, and a fisherman named Pellami to help run the ship. They both seem fine fellows, and Pellami has something magical about him. I would suggest hiring them, rather than wiping their minds, and returning them to the outer world. Anyways, as I had been saying, we had begun sailing South. The entire time, we had been holding the skeleton captain, for Angus had been unable to destroy him. On our way South, he suddenly vanished, utterly gone. Marlon did a spell, encanting over the board he had retrieved from the skeleton ship. He told us that the ship of the dead was now in the middle of the Mediteranean, far from where we had sunk it. Clearly, Pumilio's damage to the ship had not been lasting, and the captain had now returned to his ship. Shortly thereafter, we were docked near the village of Catarine, on the Southern tip of Sardinia. When we went ashore, to talk with the people, we could find no information on the Atlantean ship we were seeking. However, we soon learned that this place was too having problems with the dead. The magi learned from a fellow in the village named Antonio that a beast was terrorizing the village. It had begun doing so when a wizard had recently looted their cemetary, stealing an amulet and a sword from a body there. Angus, fortunately, was able to recognise the magus from the villager's description. He named him Gaetano of Bonisagus, a Seeker who was staying at the Covenant of Carmania on Sicily. Having few other leads, the magi decided to investigate this new matter, since it too dealt with the dead returned. We looked at the defiled grave briefly, and saw that it was indeed empty of body. Then, we waited through the evening, hoping to kill the beast when it attacked the village at night. But, that night the village was free from the terror. The next morning, we set off for Carmania, hoping that the Seeker might have more information. This, I should note, is when the readings that you had Manual do concerning Faerie Lore first paid off. From what I have heard, he has before become lost in the Faerie Realms that the Vicious Ballerina sometimes touches. However, thanks to that training, Manual was able to deftly flit between the Faerie Realms and our own, to avoid the skeleton ship which we knew guarded the island of Sardinia. At Carmania, it was Arturo who approached the Covenant. Shortly, he had brought both Gaetano and his grog, Nepomuchio, to talk with us. Fortunately, Gaetano knew many things of the history of the Mediterannean, and so when we spoke of the Atlantean ship, he professed knowledge of it. He said that Ricardo, an elder in the village we had just left, had been alledged to know many old stories. Gaetano thought thought that he could discern the location of the sunken ship from these tales. Gaetano said that he would be willing to help up find the ship, so that we could retrieve the urns and use them to help the skeletons find their final rest if he would be given a share of the rewards that we might find. Marlon agreed. As we headed back to the Ballerina, the magi talked about the dead beast back in Catarine. Gaetano said that there was no relation between it and the ship we were looking for, and that it had just been a coincidence. He also refused to return the sword and amulet which he had taken, but the magi seemed unconcerned. I must say, Tolas, that I wonder about the many coincidences that plagued that, my first expedition for your Covenant. Why did the problems only occur after you set up upon the island? Is it not strange that the one tale of the dead led us to a second one, which led us back to the first? It all seems so odd, and I can not help but wonder if there was not something deeper influencing our actions that day. In any case, we were sailing back to Catarine, along with the seeker Gaetano. As we sailed, he spoke of a Mercurian ritual that he had found, which could be used to raise sunken ships. He said that he would use it to recover the Atlantean ship, once Ricardo had provided the poems and stories which would lead us to it. While Pumilio collected the information from Ricardo, based upon questions that Gaetano had provided, the rest of the magi talked once more about killing the creature which was terrorizing the village. For another night, the magi staked out the village, and once more the creature did not attack. Only Gaetano, Marlon, their grogs and I stayed upon the Ballerina, realizing the futility of that waiting. After Pumilio returned with the appropriate information, we set off for Malta, for that is where Gaetano said the old stories pointed to. But, we soon learned that Ricardo had provided us with bad information. There was no sunken ship near Malta. Somehow, Ricardo must have learned that we were now working with Gaetano, the man who had unleashed the undead horror upon his village. So, we were forced to return once more to that village, this time to gain the correct information from Ricardo. Arturo and Pumilio went ashore, determined to beat the correct information out of Ricardo this time. And, from what we could ee from the boat, things did indeed become quite violent. Apparently, Pumilio threatened to eat children, and Arturo beat up several women, all to extract the information from Ricardo. Then, they had to fend off the villagers with walls of stone. Finally, however, they got the information that Gaetano needed, and were able to return without further hurting that village which Gaetano had already wounded so badly. This time, we set off for Crete, and it was soon clear that the second set of stories which Ricardo had provided was more correct than the first. For, after we had landed, and climbed a cliff, we could clearly see an ancient ship, sunk far off the coast. Angus, Gaetano and Lysander began to cast the ritual that Gaetano had brought, to raise this ancient Atlantean ship. It was quite amazing. Pieces of ship began to come together, melding once more into that ancient Atlantean vessel. And, at the same time, the ship began to rise, shedding water from it's decks as it bobbed to the surface. But then, tentacles became to rise from the water, as we took the ship from it's watery womb. Marlon and I quickly ducked back, as Turelli shouted that the creature rising from the depths was a Kraken. * * * [From THE WIT AND WISDOM OF DUBIUS OF CRIAMON]: On Divinity: "I thought I was a god." On Krakens: "Oh! Nice!" "I bet I'm ugly enough to turn him to stone." On Spontaneous Magic: "Anything! I can spont anything!" * * * [From Paulo's Personal Report to Tolas of Tremere]: The battle with the Kraken was a great one. Several of the magi and warriors were hurt. Dubius was nearly killed. He would probably have been eaten by the Kraken if he had not been covered with oil when he slipped into what Marlon called a Twilight. Only Samson was able to hurt the beast in the least, when he bravely put out one of it's eyes. Finally, though, the beast left. In the later parts of the battle, we realized that the Kraken was trying to protect some slimy globes that had been raised with the ship. Finally, it was able to retrieve those things. It swam away at once. Arturo later suggested that the globes might have been the creature's eggs, and that it might simply have been protecting it's young. After the beast had left, we were able to descend to the boat that we had raised. And, we found that we were once more surrounded by the dead. Upon the ancient Atlantean ship, there stood the crew which had sunk with it centuries before. Yet, they seemed as alive as you or I. Dubius began to speak with them, using his spell of tongues. Soon, we had learned that this ship had indeed been sailing towards Sardinia, carrying the Urns that the skeletons near our Covenant were looking for. However, the crew men had gotten angry at the Sorcerer whom they had been carrying the Urns for. So, they had thrown the Urns off the ship. In vengeance, the sorcerer had sunk their ship. By this time, Dubius had convinced the crew of this Atlantean ship that he was a god, and so they offered to take us back to where they had sunk the Urns, millenia before. However, the retrieval would not be as easy as we had hoped. When we arrived at the location where the Urns had been abandoned, we found ourself atop an ancient ruined city. And, it seemed that the city was inhabited by what our folk tales call mermen. Far below, in the deep sea, we could see a battle going on between two groups of mermen. As we watched, one floated to the surface. He seemed badly hurt. After Manual retrieved him from the water, I was able to stop his bleeding. Shortly, Dubius was talking with him. We learned that his name was Tino, and that he, and the other city people, were fighting a great war against the hill people. Somewhere in the middle of this War were the Urns that we were looking for. After we had returned Tino to his native element, we saw one final complication. A great whale was heading towards us. He looked to be dying. So, we talked with him as well. It appears that the whale had been wounded by hunters, and was coming to this place, which he called to Asteggo, to die. The magi all seemed quite pleased, for they said that the whale contained magical essence. They planned to collect it when the creature died, but for the time, they let the whale return to it's slow descent to the bottom of the Sea. And we, meanwhile, decided to start looking for the Urns, somewhere below us. Pumilio cast spells upon us so that we could breath water, and we all started heading down into the water, except Angus and Gaetano, who remained in the ship. Shortly after we had begun to search the submerged city, however, we were suddenly attacked by a group of city mermen. Pumilio, Marlon and Arturo fled while the rest of us were captured. The mermen held us for a while, but finally we were able to get word to Tino. And thus, we saw our good deed returned. We were let go, and allowed to search the city for the lost Urns. Unfortunately, our hunt was not successful. So, we returned to the Ballerina, where our compatriots were planning ways to rescue us, and went to sleep, exhausted by our long search through the cold waters. When we awoke, Pellami first showed the arcane talents which I mentioned earlier. As we had breakfast, he was speaking of having visions that showed him where to fish. I suggested that maybe Pellami should meditate on the Urns we were looking for. He did, and soon said that he had seen the Urns in a cave. Clearly, they were not in the city, where we had been looking. While Pellami was meditating, a new battle was being fought below us. The whale we had earlier talked to had finally died, and both tribes of mermen wanted it. We were pleased to see the city people win. The magi at once set off to talk with the city people. Soon, they had returned with the whale's heart, a gift from the city people. They said that it contained the magical essence of the beast. Afterwards, it was decided that Angus would be one to search for the Urns. For, it was in enemy territory, and only he possessed the neccesary enchantments of invisibilty. It took perhaps an hour, and then he returned with the Urns. He said that he had retrieved them from right under the noses of the hill men, by making them as clear as glass, and then slowly floating them out. With our quest all but completed, Angus began to negotiate with Gaetano. It was finally agreed that Gaetano would be given the ancient Atlantean ship, and in exchange, he would provide us with the ritual he had used to raise it. He did note, however, that the people returning with ship had been a surprise, utterly unexpected. This time, when we came upon the island of Sardinia, Manual did not shift us through the faerie realms to avoid the skeletons. Thus, the ship of the dead soon approached us again. This time, however, the magi did not attack them, and so the skeletons were peaceful. The three Urns were given to them and the skeleton ship disappeared into the mists. Hopefully, they are now gone forever. They were able to fulfill their last quest, and, from what I have heard of the walking dead, this is usually enough to send them on to their last rest. I hope that is true. Still, there is the matter of the dead beast down in the South. I hope it causes us no problems. I still wonder what caused all these dead to rise at this time. Perhaps, it was due to All Saint's Day, a time when the worlds of the living and the dead come near. Perhaps there is another reason still. In any case, I do hope that the dead are truly gone again. Such unnatural creatures should not be upon our world.