| BOARD: Gone Gaming | ONLINE: TT&T | RPGS: Ars Magica | Actual Play | History | Indices |
Welcome to a home page about Ars Magica, primarily featuring logs and other background material for four different campaigns that have run in the Berkeley area since January 1991.
Ars Magica is an RPG centered around a society of magi in the Middle Ages. It is set in the early thirteenth century and centers on the interactions between the four great forces of the time: magi, the church, demons, and faeries.
Ars Magica is currently published by the fine folks out at Atlas Games. In the past it has been published by Wizards of the Coast and White Wolf. It was created by Lion Rampant.
| - Ars Magica Campaigns - | |||||||||||||||||||||||
| The Prospectus Locus
Campaign. March 1998 - July 1999. Fourth Edition rules. Set in Iberia, beginning in 1213.
Currently running.
This is the story of a covenant nearly destroyed by the Roman-Reconquista
conflict of Iberia, and what came after. The Iberian background for this
campaign was originally based on Peter Hentges' Tribunals of Hermes:
Iberia book. These campaign logs are thoroughly HTMLized, feature
lots of nice maps, and are the prettiest to look at. This was also our
last Ars Magica game to date, as one of our three main Ars Magica
storytellers (Bill) moved away following this campaign and another
(Chris V.) slowly faded from our game group.
| The Nature's Teeth
Campaign. July 1993 - June 1994. Third Edition rules. Set in Novgorod,
beginning in 1201. This is the story of a covenant founded in the icy cold of the
Baltic, and how it made enemies and tried to conquer that region. Set in
the same universe as Prospectus Locus, above (primarily by the fact that
both feature a weakened magic system). These logs are only available in
text format.
|
|
|
The Italy
Campaign. April 1991 - June 1993. Second and Third Edition rules.
Set in Rome, beginning in 1198. This campaign ran for over two
years at two different covenants and was the basis of the book
Tribunals of Hermes: Rome, though the published books has some
differences from the actual campaign. About the first year and a half of
this campaign is recorded in logs here. This campaign ran following the
short Nerius Campaign, and picked up a few plot lines from it. These logs
are only available in text format.
| The St. Nerius
Campaign. January 1991 - March 1991. Second Edition rules. Set in Normandy, beginning in 1198.
This is the earliest campaign that I have logs of. It is the story of a
covenant founded in a monastery, and the attempts to make that arrangement
work. It only ran for 9 weeks before dying for sundry reasons, but the
important plot lines were picked up in the later Italian campaign. These
logs are only available in text format.
|
|
- Ars Magica Resources -
|
Ars Magica Character Sheets. Some
character sheets that I laid out for Ars Magica that I like better
than the ones in the main rule book -- easier to print and copy too
| Ars Magica Rule Sheets. A few quick-reference rules sheets to make running Ars Magica easier on combat and labwork. Also, a description and listing of abilities.
- Ars Magica Links -
|
| ![]() The Atlas Games Ars Magica
Page. This is where you should go when you're all done looking
at my Ars Magica site. Give them lots of money for Ars Magica books so that
they can keep producing them. (Also take a look at the Atlas Games main page.)
| | |||||||||||
| Project: Redcap. This is a site which contains tons of links related to Ars Magica. Most are sites for individual campaigns, but there are a few more general things as well (look under Misc.) |
![]() |
Ars Magica is a trademark of Trident, Inc. Atlas Games is a trademark of John Nephew and Trident, Inc. The use of these trademarks here is without permission, and does not constitute a challenge to the ownership of those properties.
[an error occurred while processing this directive]