THE GREY WORLDS INDEX VERSION 0.40 [issues I.12-I.15,II.1-II.3] by Shannon Appel (appel@erzo.org) HISTORY, 1989-1995 Grey Worlds was originally a fanzine, published by a group of Texas Rolemaster enthusiasts from 1989 to 1992. By the last four issues, Grey Worlds looked extremely professional. The only thing that it was missing was a color cover and proper binding. After the fifteenth issue of Grey Worlds, the original fanzine phase of the magazine ended. The sixteenth issue of Grey Worlds, labelled "June 1993, Volume I, Issue 1" was a truly professional magazine, with a full color Angus McBride cover, a saddle-stitched binding and tons of advertisements. Although still produced by the Grey Worlds group, it was now being distributed by ICE. Three issues of the new Grey Worlds were produced by ICE. Sometime after that, the company opted to seize publication of the magazine. Word from the former publishers of Grey Worlds is that it will not return as a hard copy publication. However, some new Rolemaster material is now appearing on the Web Pages of the people who used to put out Grey Worlds: http://home1.gte.net/rhenton/index.html CONTACT INFO The former publishers of Grey Worlds can be contacted by email: rhenton@gte.net (Ross Henton); lemr@gte.net (Lem Richards). A NOTE ON ORGANIZATION This index is categorized primarily by game systems. A GENERAL category also exists for FANTASY. A NOTE ON THIS INDEX Only the issues of Grey Worlds easily available through ICE are indexed here: these are the last four fanzine issues, and all of the professional issues. I will add the rest of the fanzine issues, if I can get my hands on a set of them. When referring to issues, below, a 'VI.#' refers to the original fanzine, while a 'VII.#' refers to the current magazine. It has absolutely nothing to do with the arbitrary volume numbers which are used on the magazines themselves. +------------------------------------------------------------------+ | This index is Copyright 1995-6 Shannon Appel. It may be freely | | distributed provided that no money is charged whatsoever for its | | distribution. | +------------------------------------------------------------------+ REGULAR FEATURES Game Aids: Pandora's Box, EQUIPMENT, #I.12-14,#II.1-2 [Pandora...] The Space Master Armory, #I.13 [Space...] AT RAPIER'S POINT [ICE] **RPG SWASHBUCKLING** Classes, Diplomat: The Diplomat, by Kevin Scrivener (1) VII.2 pg 31 Classes, Noble De Robe: The Noble De Robe, by Kevin Scrivener (1) VII.2 pg 32 Classes, Poet/Actor: The Poet/Actor, by Kevin Scrivener (1) VII.2 pg 33 Classes, Religious Dissident: The Religious Dissident, by Kevin Scrivener (1) VII.2 pg 34 Classes, Scientist: The Scientist, by Kevin Scrivener (1) VII.2 pg 35 Rules, Character Creation: The Diplomat, by Kevin Scrivener (1) VII.2 pg 31 The Noble De Robe, by Kevin Scrivener (1) VII.2 pg 32 The Poet/Actor, by Kevin Scrivener (1) VII.2 pg 33 The Religious Dissident, by Kevin Scrivener (1) VII.2 pg 34 The Scientist, by Kevin Scrivener (1) VII.2 pg 35 (1) Reprinted in AT RAPIER'S POINT BLADESTORM [ICE] **MINIATURES FANTASY** Rules, Variant: Bladestorm Observations, by John Curtis VI.12 pg 9 CYBERSPACE [ICE] **RPG CYBER** Equipment, Magic Items: Magitech, by Monte Cook VI.14 pg 42-43 Magic, Misc: Technomancy, Cyberspace & Magitech, Part One, by Monte Cook VI.13 pg 36-41 Technomancy, Cyberspace & Magitech, Part Two, by Monte Cook VI.14 pg 40-45 Magic, Technomancy, Spell Lists: Cyber Ways, by Monte Cook VI.13 pg 38-39 Cyberspace Ways, by Monte Cook VI.14 pg 44-45 Magic/Tech Blending, by Monte Cook VI.13 pg 39-40 Tech Enhancement, by Monte Cook VI.13 pg 41 NPCs: Cybergangs, by Sean Holland VI.12 pg 34-35 DARK SPACE [ICE] **RPG SF** Equipment, Magic Items: Magitech, by Monte Cook VI.14 pg 42-43 Magic, Misc: Technomancy, Cyberspace & Magitech, Part One, by Monte Cook VI.13 pg 36-41 Technomancy, Cyberspace & Magitech, Part Two, by Monte Cook VI.14 pg 40-45 Magic, Technomancy, Spell Lists: Cyber Ways, by Monte Cook VI.13 pg 38-39 Cyberspace Ways, by Monte Cook VI.14 pg 44-45 Magic/Tech Blending, by Monte Cook VI.13 pg 39-40 Tech Enhancement, by Monte Cook VI.13 pg 41 EARTH, GENERAL **MISC MISC** Background, Organizations, Druids: Druidism and the Druidic Office, by Ross Henton VI.14 pg 10-12 Creatures: Possession and Exorcism, by Ross Henton VI.12 pg 19-21 Magic: Possession and Exorcism, by Ross Henton VI.12 pg 19-21 FANTASY, GENERAL **RPG FANTASY** Fiction: B is for Burglar, by James Reynolds VII.2 pg 40-43 FICTION **MISC MISC** Fantasy, General: B is for Burglar, by James Reynolds VII.2 pg 40-43 MERP [ICE] **RPG FANTASY** Classes, Cleric: Cleric's Law, Joe Mandala & Paul Stafford VII.2 pg 25-28 Cults: Cleric's Law, Joe Mandala & Paul Stafford VII.2 pg 25-28 Magic, Misc: The Unique Magic of Middle-Earth, by David Woolpy VII.3 pg 26-32 Magic, Spell Lists, Diety Granted: Powers of Varda, by Joe Mandala & Paul Stafford VII.2 pg 27-28 Races, Elves: The Unique Magic of Middle-Earth, by David Woolpy VII.3 pg 26-32 Previews: MERP Second Edition VII.2 pg 36-39 PRIMAL ORDER [WotC] **RPG FANTASY** Reviews: The Primal Order VII.3 pg 4 Chessboards: Planes of Possibility VII.3 pg 6-7 Knights: Strategies in Motion VII.3 pg 5-6 Pawns: The Opening Move VII.3 pg 5 ROLEMASTER [ICE] **RPG FANTASY** Adventures: Mistaken Identity, by Lem Richards & Monte Cook VII.2 pg 52-61 Background, Misc, Organizations: The Arbitration Guild, by Leslie & Jeanette Roth VI.14 pg 38-39 Background, The Broken Lands, Introduction: The Broken Lands, by Sean Holland VI.12 pg 36-38 Background, Medieval, Introduction: Medieval Adventuring, by Tim Taylor VI.15 pg 42-48 Campaign Design, Encounters: Spirit Realm Encounter Table, by Laura Reutter VI.12 pg 31 Campaign Design, Locations: Holy Fortresses, by David Blank VI.12 pg 32-33 Classes, Chronomancer: Chronomancer, by Sanford Berenberg VI.15 pg 15-19 Classes, Cleric (1): Divine Cults, by Gary Anastasio VII.2 pg 12-13 Priesthoods, by Paul Stafford VII.2 pg 17-24 Classes, Druid (2): Druidism and the Druidic Office, by Ross Henton VI.14 pg 10-12 Classes, Exorcist: Exorcist, by Ross Henton VI.12 pg 21-24 Classes, Folk Mage: The Folk Mage, by Richard Ruane VII.3 pg 10-22 Classes, Monastic: Monastic, by Ross Henton VI.14 pg 15 Classes, Ninja: Ninja, by Rob Haycock VI.14 pg 13 Classes, Nomad: Nomad, by Rob Haycock VI.14 pg 12 Classes, Realm Molder: Realm Molder, by Paul Stafford & David Mullin VI.14 pg 14 Classes, Samurai: Samurai, by Rob Haycock VI.14 pg 13 Classes, Shadow Mage: Shadow Mage, by Scott Suver VII.1 pg 33-35 Classes, Spy: Spy, by Gary Anastasio VI.15 pg 21 Classes, Tarotmage: Living Tarot, by Leslie & Jeanette Roth VI.14 pg 20-22 The Tarot of Many Teachings, by Jeannette Roth VI.15 pg 22-41 Tarotmage, by Jeanette Roth VI.14 pg 23-33 Classes, Witch (3): Witches Revised, by Ward Miller VI.15 pg 9 Classes, Witch Hunter: Witch Hunter, by Ross Henton VI.12 pg 13-17 Classes, Wizard (4): Wizards Revised, by Ward Miller VI.15 pg 9 Creatures, Misc: Flesc Demons, by Ross Henton VI.12 pg 25-27 Spirits, by Laura Reutter VI.12 pg 27-31 Vampyric Magicks, by Tim Taylor VI.14 pg 33-34 Vampiric Powers, by David Mullin VI.13 pg 32 Creatures, Stats: Black Paladin, by Joe Kushner VI.13 pg 44 Crimson Guard, by Joe Kushner VI.13 pg 44 Dergon, by Joe Kushner VI.13 pg 44 Grey Noble, by Joe Kushner VI.13 pg 44 Cults: Divine Cults, by Gary Anastasio VII.2 pg 12-13 Holy Fortresses, by David Blank VI.12 pg 32-33 Priesthoods, by Paul Stafford VII.2 pg 17-24 Equipment, Misc: Pandora's Box, by Joseph B. Daugherty VI.12 pg 7-8 Pandora's Box, by Joseph B. Daugherty VI.13 pg 6-7 Pandora's Box, by Joseph B. Daugherty & Daniel A. Whiteside VII.1 pg 12 Pandora's Box, by Joseph B. Daugherty & Daniel A. Whiteside VII.2 pg 8 Equipment, Combat: Pandora's Box, by Joseph B. Daugherty VI.12 pg 7-8 Pandora's Box, by Joseph B. Daugherty & Daniel A. Whiteside VII.2 pg 8 Equipment, Herbs: Natural & Enchant Herbs, by William Bornander (5) VI.15 pg 10 Equipment, Magic Items, Misc: Multiple User Items, by Joseph B. Daugherty VI.15 pg 8 Pandora's Box, by Joseph B. Daugherty VI.12 pg 7-8 Pandora's Box, by Joseph B. Daugherty VI.13 pg 6-7 Shades of Essence, by Joe Kushner and Sean Holland VII.1 pg 36-41 The Tarot of Many Teachings, by Jeannette Roth VI.15 pg 22-41 Treasures, by Mark McLean VI.13 pg 45 Equipment, Magic Items, Books: Pandora's Box, by Joseph B. Daugherty VI.14 pg 6 Equipment, Magic Items, Rings: Pandora's Box, by Joseph B. Daugherty VI.15 pg 7 Magic, Misc: Extended List Development, by Joseph B. Daugherty VI.14 pg 7 Notes on the Nature and Power of Folk Magic and Witchcraft VII.2 pg 10 Primal Essence Flow, by Sanford Berenberg VII.1 pg 23-26 Runes, Symbols, Glyphs and Wards, by Monte Cook VII.1 pg 7-8 Variations on Summoning, by Andrew Durston VI.13 pg 27 Magic, Misc, Rituals: Magic Ritual Options, by Andrew Durston VI.13 pg 23 Ritual Research, by David Mullin VI.13 pg 13 Magic, Arcane (6), Spell Lists: Mystic Armor, by David Blank VI.13 pg 34 Primal Essence Flows, by Sanford Berenberg VII.1 pg 26 Magic, Channeling, Closed, Spell Lists: Bubble Magic, by Jeanette Roth VII.1 pg 29-30 Magic, Channeling, Evil, Spell Lists: Putrefaction, by Tim Taylor VI.14 pg 19 Magic, Chronomancer, Misc: Chronomancy, by Sanford Berenberg VI.15 pg 12-19 Magic, Chronomancer, Spell Lists: Chronomancy, by Sanford Berenberg VI.15 pg 18-19 Temporal Manipulation, by Sanford Berenberg VI.15 pg 17-18 Time's Distortion, by Sanford Berenberg VI.15 pg 16-17 Magic, Deity, Luck, Spell Lists: Lucky Ways, by David Mullin VI.13 pg 31 Magic, Deity, Sky/Weather, Spell Lists: Weather Mastery, by David Mullin VI.13 pg 33 Magic, Essence, Closed, Spell Lists: Mirror Magic, by Leslie and Jeanette Roth VII.1 pg 27-29 Magic, Exorcist, Spell Lists: Fortress of the Exorcist, by Ross Henton VI.12 pg 23 Hand of the Exorcist, by Ross Henton VI.12 pg 22 Voice of the Exorcist, by Ross Henton VI.12 pg 23-24 Magic, Folk Mage, Spell Lists: Helping Hand, by Richard Ruane VII.3 pg 13 Waxen Ways, by Richard Ruane VII.3 pg 14-15 Witch's Cauldron, by Richard Ruane VII.3 pg 15-17 Witch's Form, by Richard Ruane VII.3 pg 18-19 Witch's Healing Law, by Richard Ruane VII.3 pg 19-20 Witch's Justice, by Richard Ruane VII.3 pg 20-21 Witchstaff, by Richard Ruane VII.3 pg 21-22 Magic, Magician (7), Spell Lists: Elemental Storms, by Edward R. Cassidy VI.13 pg 29 Elemental Summons, by David Mullin VI.13 pg 30-31 Magic, Monastic, Spell Lists: Haven, by Ross Henton VI.14 pg 17-18 Holy Knowledge, by Ross Henton VI.14 pg 16-17 Sanction, by Ross Henton VI.14 pg 15-16 Magic, Professional Guild (8), Spell Lists: Thieves' Way, by Edward R. Cassidy VI.12 pg 17-18 Way of the Arbiter, by Leslie & Jeanette Roth VI.14 pg 39 Magic, Ranger (9), Spell Lists: Nature's Footman, by Lem Richards VI.14 pg 36 Nature's Weapons, by Rob Smith VI.14 pg 37 Magic, Shadow Mage, Spell Lists: Shadow Law, by Scott Suver VII.1 pg 34 Shadowport, by Scott Suver VII.1 pg 35 Magic, Special, Spell Lists: Arrow of Might, by Bryan Jacquay VII.1 pg 31-32 Discrete Channels, by Ross Henton VI.14 pg 35-36 Intangible Ways, by Randall G. Kuipers VI.15 pg 20-21 Vampyric Magicks, by Tim Taylor VI.14 pg 33-34 Vampiric Powers, by David Mullin VI.13 pg 32 Wood Guardian, by David Blank VI.13 pg 35 Magic, Tarotmage, Misc: Living Tarot, by Leslie & Jeanette Roth VI.14 pg 20-22 The Tarot of Many Teachings, by Jeannette Roth VI.15 pg 22-41 Magic, Tarotmage, Spell Lists: Cup Magic, by Jeanette Roth VI.14 pg 25-26 Major Arcana Magic, by Jeanette Roth VI.14 pg 31-33 Minor Arcana Magic, by Jeanette Roth VI.14 pg 29-31 Pentacle Magic, by Jeanette Roth VI.14 pg 28-29 Rod Magic, by Jeanette Roth VI.14 pg 24-25 Sword Magic, by Jeanette Roth VI.14 pg 27-28 Magic, Warlock (10), Spell Lists: Discrete Channels, by Ross Henton VI.14 pg 35-36 Magic, Witch (3), Misc: Witches Revised, by Ward Miller VI.15 pg 9 Magic, Witch Hunter, Spell Lists: The Aegis, by Ross Henton VI.12 pg 14 The Chains, by Ross Henton VI.12 pg 13-14 The Eye, by Ross Henton VI.12 pg 15-16 The Fist, by Ross Henton VI.12 pg 16-17 The Question, by Ross Henton VI.12 pg 15 Magic, Wizard (4), Misc: Wizards Revised, by Ward Miller VI.15 pg 9 Random Tables: Random Events Table, by Laura Reutter VI.14 pg 9 Rules, Misc: How to Drown Efficiently, by Lem Richards VI.13 pg 14-16 Lifting Capacity, by Kevin F. Callaghan VI.12 pg 8 Rules, Character Creation, Misc: Additional Selectable Background Options, by Andrew Durston VI.13 pg 22 Background Packages, by Sanford Berenberg (5) VII.1 pg 17-18 Rules, Character Creation, Packages: The Complete Warrior, by Sanford Berenberg (5) VII.1 pg 17-19 Rules, Character Creation, Professions: Chronomancer, by Sanford Berenberg VI.15 pg 15-19 Exorcist, by Ross Henton VI.12 pg 21-24 The Folk Mage, by Richard Ruane VII.3 pg 10-22 Monastic, by Ross Henton VI.14 pg 15 Ninja, by Rob Haycock VI.14 pg 13 Nomad, by Rob Haycock VI.14 pg 12 Realm Molder, by Paul Stafford & David Mullin VI.14 pg 14 Samurai, by Rob Haycock VI.14 pg 13 Shadow Mage, by Scott Suver VII.1 pg 33-35 Spy, by Gary Anastasio VI.15 pg 21 Tarotmage, by Jeanette Roth VI.14 pg 23-33 Witch Hunter, by Ross Henton VI.12 pg 13-17 Rules, Characteristics: Agility Modified by MIA, by Michael Mullin VI.13 pg 20 Manual Dexterity (MD), by Sanford Berenberg (5) VI.15 pg 11 Revised Will Contest Table, by Laura Reutter VI.12 pg 29-30 Rules, Combat, Misc: Aiming, by Durston, Michalski & Mullin VI.13 pg 19 Damage by Location, by Sanford Berenberg (5) VII.1 pg 20-23 Martial Arts Expansions and Rev., by Andrew Durston VI.13 pg 25-26 Parrying Versus Large Foes, by Durston, Michalski & Mullin VI.13 pg 18 Time Tracking Revisited, by John Curtis VI.12 pg 11-12 Rules, Combat, Criticals, Misc: Called Combat Criticals, by Joseph B. Daugherty VI.13 pg 11-12 Rules, Combat, Criticals, Tables: Drowning Criticals, by Lem Richards VI.13 pg 16 Explosion Criticals, by Tim Taylor (11) VI.12 pg 44 Sparring/Practice Criticals, by Tim Taylor VI.14 pg 46 Steam Criticals VI.13 pg 46 Strategic Targeting Criticals, by Berenberg (5) VII.1 pg 22 Rules, Combat, Initiative: 200 Point Initiative System Rev., by John Curtis VI.12 pg 10 Orientation Based Initiative, by Lem Richards VII.1 pg 13-14 Relative Initiative, by Randall G. Kuipers VI.14 pg 8 Rules, Combat, Variant: Bladestorm Observations, by John Curtis VI.12 pg 9 Rules, Experience: Class Bonus System, by Scott Stansfield VI.13 pg 13 Extended List Development, by Joseph B. Daugherty VI.14 pg 7 Optional DP System, by Scott Stansfield VI.13 pg 13 Rules, Luck: Grace, by Chris Michalski VI.13 pg 17 In the Hands of Fate, by John W. Curtis III VI.13 pg 8-10 Rules, Official Q&A, RMCII: New Spells and Spell Interpretations, by Andrew Durston VI.13 pg 28 Rules, Official Q&A, RMCIV: RMCIV Errata VI.13 pg 24 Rules, Skills, Misc: Lore Skills & Recognizing Herbs & Poison, by Durston & Michalski VI.13 pg 21 Meditation as a Single Skill II, by Andrew Durston VI.13 pg 24 Optional Stalk and Hide Modifiers, by Sanford Berenberg VI.15 pg 11 Rank v. Rank Resistance Rolls, by Andrew C. Durston VI.13 pg 21 Skill v. Skill Situations, by Randall G. Kuiper VII.1 pg 15-16 Rules, Skills, Bonuses: Agility Modified by MIA, by Michael Mullin VI.13 pg 20 Class Bonus System, by Scott Stansfield VI.13 pg 13 Rules, Skills, New: Faith, by Tim Taylor VI.14 pg 7 Library Science, by Ross Henton VI.14 pg 7 Religious Conversion, by Tim Taylor VI.14 pg 7 Terrain Awareness, by Kevin Callaghan VI.13 pg 7 Undead Lore, by Scott Stansfield VI.14 pg 7 (1) The Cleric is detailed in CHARACTER LAW & CAMPAIGN LAW (#1300) (2) The Druid is detailed in ROLEMASTER COMPANION (#1500) (3) The Witch is detailed in ROLEMASTER COMPANION II (#1600) (4) The Wizard is detailed in ROLEMASTER COMPANION V (#1900) (5) Reprinted in THE ARMS COMPANION (#1120) (6) Arcane Spells lists are unspecialized spell lists, detailed first in ROLEMASTER COMPANION (#1600) (7) The Magician is detailed in CHARACTER LAW & CAMPAIGN LAW (#1300) (8) Professional Guild Spell Lists are detailed in ROLEMASTER COMPANION V (#1900) (9) The Ranger is detailed in CHARACTER LAW & CAMPAIGN LAW (#1300) (10) The Warlock is detailed in ROLEMASTER COMPANION II (#1600) (11) Reprinted in the ALCHEMY COMPANION (#1530) SHADOW WORLD [ICE] **ROLEMASTER WORLD** Adventures, The Grand Campaign: A Gathering Darkness, Part 1, by Terry Amthor VII.3 pg 34-59 Adventures, Magic Island: Return to the Magic Island, by Tim Taylor VI.12 pg 39-43 Classes, Cleric: Religions of Orhan, by Gary Anastasio VII.2 pg 14-16 Cults: Religions of Orhan, by Gary Anastasio VII.2 pg 14-16 Magic, Misc: Channelers of the Unessaaence, by David Mullin VII.2 pg 10-11 SILENT DEATH [ICE] **BOARD SF** Adventures: The Trojan Epping, by Matt Burleigh & Frank Crull VII.2 pg 49-51 Rules, Combat: Ramming Speed, by Matt Forbeck VII.2 pg 44-48 Rules, Official Questions & Answers: Ramming Speed, by Matt Forbeck VII.2 pg 44-48 SPACE MASTER [ICE] **RPG SF** Equipment, Misc: Pandora's Box, by Joseph Daughtery & Daniel Whiteside VII.2 pg 8 The Space Master Armory, by Ross Henton VI.13 pg 42-43 Equipment, Combat: The Space Master Armory, by Ross Henton VI.13 pg 42-43 Equipment, Magic Items: Magitech, by Monte Cook VI.14 pg 42-43 Magic, Misc: Technomancy, Cyberspace & Magitech, Part One, by Monte Cook VI.13 pg 36-41 Technomancy, Cyberspace & Magitech, Part Two, by Monte Cook VI.14 pg 40-45 Magic, Psionics, Spell Lists: Repairs, by Thomas Bont & M. Williamson VII.3 pg 23-24 Magic, Technomancy, Spell Lists: Cyber Ways, by Monte Cook VI.13 pg 38-39 Cyberspace Ways, by Monte Cook VI.14 pg 44-45 Magic/Tech Blending, by Monte Cook VI.13 pg 39-40 Tech Enhancement, by Monte Cook VI.13 pg 41 +--------------------------------------------------------------------+ | This, and many other RPG magazine indexes, may all be FTPed from | | ftp.csua.berkeley.edu, where they are stored in the /pub/rpg-index | | directory. Comments, corrections and additional information are | | welcome. They may be mailed to appel@erzo.org | +--------------------------------------------------------------------+